That's a very well chosen use of words to best describe the situation clearly. What people are asking/complaining for/about is they want 30km ballistics at 15km so the 17km-22km immune zone can be used. If a longer range could be attained by Ship B using spotter plane and refits, Ship A can theoretically sit in its immune zone against Ship B between 17km-22km.įiring at 15km in-game will yield the same ballistics as firing 15km in real life. The issue comes in where Ship A and Ship B can't fire at each other at 20km-ish because effective gun range has been lowered to (for example) 15km due to the 'optical rangefinder to horizon' gun range rule and Ship A is well within its vulnerable zone against Ship B hitting the belt. In your example, if Ship A's IRL immune zone is 17km-22km against a shell, then the same ship in-game would have an immune zone at 17km-22km that shell. The thing that's probably confusing people is that ranges in the game are not 'compressed'.
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